AI Insights · Timothy · July 2022
Top 5 Gacha Games in Oceania: Q2 2022 Performance
Discover the performance trends of the top 5 Gacha games in Oceania for Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw various performance trends among the top 5 Gacha games on a unified platform in Oceania. Here’s a closer look at the weekly downloads, revenue, and active user trends for these popular titles.
8 Ball Pool™ 8 Ball Pool™ from Miniclip.com experienced fluctuations in weekly revenue, starting at approximately $110K at the end of March and gradually declining to around $61K by the end of June. Weekly downloads remained relatively stable, hovering between 15K and 19K. Active users showed a slight decline from 424K in late March to around 431K by the end of June.
Sonic Forces PvP Racing Battle Sonic Forces PvP Racing Battle from SEGA saw a peak in weekly downloads in late April with over 22K, followed by a gradual decline to around 7K by the end of June. Weekly revenue reached its highest at approximately $4.5K in mid-April but dropped to about $3.1K by the end of the quarter. The game’s active users peaked at 62K in early May before declining to around 38K by the end of June.
Dislyte Dislyte from Farlight Games saw significant growth in weekly revenue, peaking at about $140K in mid-May. However, revenue declined to around $43K by the end of June. Weekly downloads mirrored this trend, with a peak of 33K in early May, dropping to approximately 2.2K by the end of June. Active users also saw a peak at 35K in mid-May before declining to around 11K by the end of the quarter.
Dragon City - Breed & Battle! Dragon City - Breed & Battle! from Socialpoint showed steady weekly revenue, with a peak of approximately $47K in late March and ending the quarter at around $32K. Weekly downloads saw a slight decline from 7.6K in late March to about 7.3K by the end of June. Active users remained relatively stable, fluctuating between 124K and 142K throughout the quarter.
Ni no Kuni: Cross Worlds Ni no Kuni: Cross Worlds from Netmarble Corporation, being the latest release among the top 5, saw its highest weekly revenue at approximately $54K at the end of May, gradually declining to around $25K by the end of June. Weekly downloads peaked at 56K during its launch week in late May, then sharply declined to about 1.8K by the end of June. Active users also saw a significant drop from 48K in late May to around 8.4K by the end of June.
These insights reflect the dynamic nature of the Gacha games market in Oceania. For more detailed analytics and insights, visit Sensor Tower.